![]() ![]() Perhaps even more amazing is the fact that the game can be played offline. These might just be a series of 2D characters trading blows with one another, but the spectacle involved with even the most basic attack is definitely a sight to behold. The battle animations are even more noteworthy. The monsters and other characters look nice and sharp, and the monster designs are actually quite clever. The most immediately impressive aspect of Bulu Monster is the way it’s presented. The capture system will also feel familiar as it requires players to try and snatch weakened beasts using special spherical containers that come in limited supply and have various success rates. Battles utilize a familiar ability system that allows a set number of uses for each technique, however the only way for these uses to replenish is through time or the monster gaining a new level. ![]() Players create their account, wander around various maps using a simple waypoint and search system, and collect and battle monsters. ![]() Regardless of whether this is actually the case with Bulu Monster (I don't know because I wasn't there), I can’t help but imagine the team cracking smiles throughout its development.īulu Monster is essentially another free-to-play Pokemonlike. There are often a number of almost imperceptible little touches that come out such as just a little more detail in the animations, or a surprisingly moving soundtrack that almost seems too good. It’s usually pretty easy to tell when a developer genuinely loves their game. ![]()
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